Metacritic Pulls the Plug On Career Scores

Recently, Marc Doyle, co-founder of, talked about his website’s infamous career score system, and their decision to disable the feature last week. Metacritic’s career score ranked individuals in the gaming industry by assigning them an average score based on the various scores given to games that they’d worked on during their career. It was a controversial system, to say the least, and we at BnB were as opinionated as anybody.

During the interview with’s David Jenkins, Doyle stated that their aim in providing the career score in the first place was “…just a way to find other products that [gamers] might like to play.” By providing a comprehensive list of, say, a conceptual artist’s gaming work, consumers would have an easier time playing games that the same person had collaborated on.

Doyle also explained that not every position on a game development team has an equal share of responsibility for the way a game turns out, and so not everybody in the industry should even be rated on the same scale – a game director shouldn’t be ranked alongside a level designer, for example. Another problem was the dearth of available information about some individuals or games, leading to incomplete data. Doyle said, “If we’re not able to do a comprehensive job in adding credits to individual’s names then it’s not right.”

So, is the career score feature just temporarily disabled? Doyle says that there are no plans at this time to bring back the career feature at all. Games themselves will still continue to be ranked on Metacritic, though.

Interestingly, in the later part of the interview, Doyle goes into the issue of game scores and rankings, a topic near and dear to us at BnB. Metacritic uses a numerical ranking system, with a game being assigned an average score based on various criteria. We here at BnB have recently made the jump to a non-numbers based review system; check out our thoughts behind making this leap here.


One Response to “Metacritic Pulls the Plug On Career Scores”
  1. Max says:

    I think that’s for the best. The idea of Metacritic assigning a percentage score to humans was ill-conceived, utterly arbitrary, and most of all potentially harmful to the livelihood of those rated.

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