The Elder Scrolls II: Daggerfall Celebrates 15th Birthday

Crack Open the Cyrodiilic Brandy

The second game in the Elder Scrolls series, Daggerfall, turned 15 years old today. Released on 31 August 1996, it continued the trend begun by its predecessor¬†Arena, offering a vast open world to be explored at the player’s will, plus a slew of engaging quests to complete and guilds and factions to join.

Taking place in High Rock and Hammerfell, the home provinces of the Bretons and the Redguards respectively, the player was sent by Emperor Uriel Septim VII (voiced by Patrick Stewart in the fourth game, Oblivion) to the capital city of Daggerfall to investigate suspicious goings-on in the court of the late king Lysandus. Of course, in traditional Elder Scrolls form, things escalated to such an extent that your actions resulted in a cataclysm known as “the Warp in the West”. It’s never easy for a hero.

Daggerfall was a truly massive game: at 487,000 sq. km, its playable area was twice the size of Great Britain, and featured over 15,000 settlements and three quarters of a million NPCs to interact with. Three quarters of a million. Of course, most terrain and characters were randomly generated with limited interactivity, and journeying between cities and dungeons was done by fast travelling, not unlike the same mechanism in Oblivion.

To celebrate this happy milestone, Bethesda are promoting the free download of Daggerfall which you can nab here. Your magic supercomputer from the future will need DOSBox to run it, however. In the meantime, you can check out the original trailer below, and also compare it to Skyrim, releasing in November. Oh, how we’ve grown. *sniff*

The Elder Scrolls II: Daggerfall (31 August 1996)

The Elder Scrolls V: Skyrim (11 November 2011)

One Response to “The Elder Scrolls II: Daggerfall Celebrates 15th Birthday”
  1. Chad M. says:

    Let’s also not forget the fact that most of its bugs have still YET TO BE FIXED. I’m not kidding, Daggerfall may be the buggiest playable release ever. :/

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