Are text-based games secretly plotting a coup de tat from behind the scenes, to usurp all power and rule the world? No, but they could be making a comeback nonetheless.
Richard Horsefield takes an analytical look at one of gaming’s most ignored aspects. You know, that part when the credits roll?
Guest writer Jeremy Thackray recalls the good ol’ days of multiplayer hack ‘n’ slash. Join him as he discusses Star Wars: Jedi Power Battles.
Martin takes a look back at the game that changed his life forever: Super Mario World.
An impressive promotional short film released in preparation for Modern Warfare 3 shows Taskforce 141 on a hunt for war criminal Makarov.
In this week’s ForceTime, in the wake of the “Deus Ex scandal”, Sebastian calls out the gamers who criticize GameStop’s ignoble retail practices while still buying from them.
Who said Little Timmy’s brain was rotting in front of that darned games machine? No one, that’s who! In fact, new PopCap-headed research suggests a positive impact on children when their parents play videogames with them. Hooray!
This week, ForceTime discusses the problem with Rage putting singleplayer content behind a paywall.
In the debut of ForceTime, Sebastian discusses the circumstances surrounding the “Extra Credits” debate.
Approximately 153 million adults in the UK, France and Germany spend a combined sum of nearly €12 billion on videogames each year, a new survey finds.
Confirmed for 25 October, 2011.
One week after the Norwegian attacks, the finger is already being pointed at videogames as a source of inspiration for Breivik. Of course, such media blame-shifting is nothing new. Declan asks if violent videogames really do lead to violent behaviour as he weighs the evidence in BnB’s cramped and unfortunately Judge Judy-less courtroom. Monkey see, monkey do, right?
We don’t always play FemShep, but when we do, she can kill the Geth and Collectors just as well as her male counterpart.
Oh, hello there! You caught me gnawing on the leg of an orphaned child. What’s that you say? Games too violent? Pah! Balderdash and piffle… well, that’s according to some of the team in this week’s Friday Roundtable.
Minecraft and Terraria share similarities in gameplay and design, but some core and fundamental differences show one as yet another game, and the other a near spiritual experience.
How Valve have been refining their marketing strategies, and why they’re headed in the right direction.
What is best in life? To crush your enemies, see them driven before you, and to play videogames featuring everyone’s favorite barbarian!
Want fossilised Peggle unicorn artwork? Well, bid in the final part of PopCap’s charity drive and it’s yours!