As Nintendo continues to take a battering from its first quarter losses and poor 3DS sales, investors and analysts start to offer alternatives that could propel the company back to full strength. One of those ideas is for the Big N to start developing for iOS devices, such as the iPhone. If Nintendo ever did this, what would it look like? Martin puts on his speculating hat and tries to answer the question on many people’s minds: should Nintendo develop for iOS devices?
One week after the Norwegian attacks, the finger is already being pointed at videogames as a source of inspiration for Breivik. Of course, such media blame-shifting is nothing new. Declan asks if violent videogames really do lead to violent behaviour as he weighs the evidence in BnB’s cramped and unfortunately Judge Judy-less courtroom. Monkey see, monkey do, right?
Chad takes time to rant about the two possibilities of EA’s pulling of games from Steam.
2K’s Christoph Hartmann claims strategy “isn’t contemporary”; Chad spends time thinking up fresh insults and insight.
Oh, hello there! You caught me gnawing on the leg of an orphaned child. What’s that you say? Games too violent? Pah! Balderdash and piffle… well, that’s according to some of the team in this week’s Friday Roundtable.
Minecraft and Terraria share similarities in gameplay and design, but some core and fundamental differences show one as yet another game, and the other a near spiritual experience.
How Valve have been refining their marketing strategies, and why they’re headed in the right direction.
With the recent emails coming out from Team Bondi’s employers about their work conditions, I ask a simple question: Why the hell don’t game developers have a Bill of Rights?
Chad taps into his inner tabloid journalist to talk about some of the varied personalities of this year’s E3.
Chad takes the time to ponder just what 2K is thinking. Or perhaps what they’re smoking.
Chad presents a quick guide to the places and people of the Forgotten Realms, the setting of Atari’s new Dungeons & Dragons: Daggerdale.
Martin dons his costume and attempts to be a superhero. Unfortunately, this game doesn’t make him feel particularly super.
Some of the game industry’s best games have come the second time around. Don’t hate games just because they have a number on the end.
Martin takes a trip back in time to revisit one of the greatest videogame series ever. Could TimeSplitters make up for lost time and return to our screens one day? Check out Martin’s thoughts inside!
Joe looks back into gaming history to see what Sega and Nintendo have in common.
A letter to Sony from a dissatisfied consumer.
Battlefield developer Patrick Bach claims consoles are holding the PC back. Chad looks into his assertions…
Wherein four game writers discuss open world and sandbox games, Neptune’s Pride, and I say a swear word.